AgriBot Challenge – TechnoXian

19th-20th June, 2026

The AgriBot Challenge at Technoxian is a specialized robotics competition focused on the future of agricultural automation. Teams must design and build a custom robot — either manual or fully autonomous — capable of navigating a simulated farmland arena filled with obstacles and uneven surfaces.

The robot’s primary mission is to:

  • Detect and identify artificial Red and Green apples
  • Pluck apples from trees
  • Sort and deposit them into the correctly matched collection containers

The competition evaluates technical excellence in object detection, actuation precision, real-time decision-making, and autonomous system design. Bonus points are awarded for 100% autonomous execution and successful full sorting of apples.

Learning Objectives

  • Robotics Engineering
  • AgriBot System Design
  • Programming & Autonomous Navigation
  • Problem Solving
  • STEM Integration
  • Teamwork & Collaboration

Who Can Apply?

Age Group
• Junior LEGO Category: 6–10 years
• Senior Category: 11–16 years

Team Composition
• Team Size: Minimum 3 – Maximum 7 participants
• Each team must officially declare: One Team Leader, One Operator

Robot Type
• The robot may be manually controlled via wireless remote
• Fully autonomous robots are highly encouraged and earn bonus points

Dimensions & Weight
• Maximum size: 45cm × 45cm × 45cm
• Maximum weight: 20 kg

Power Source
• Battery operated only
• Maximum limit: 15V and 5A

Customization Policy
• Commercial ready-made kits are prohibited
• The AgriBot must be a mandatory custom-built design

Junior LEGO Category (6–10 years)
For Juniors, “Kits” means LEGO Technic mechanical parts and LEGO Hub/Brain (EV3, SPIKE, or WeDo) for programming.

Senior Category (11–16 years)
For Seniors: open‑source platforms like Arduino, ESP32, sensors, etc.

Base Scoring
• 10 points for each successful apple pluck
• 10 points for correct container deposit

Performance Bonuses
• +20 points for sorting all apples correctly
• +20 points for 100% autonomous execution

Penalties
• Wrong container deposit: –5 points
• Dropping outside container: –3 points
• Tree damage or shaking: –10 points
• Holding more than two apples at once: –10 points
• Dropping apple into opponent’s container: –10 points

Duration
• Each match lasts 3 minutes (applies to Qualification & Finals)

Restarts
• Maximum one restart per round; allowed only for system failure or early movement

Timeouts
• Referees may call timeout for safety or technical reasons; all robot movement must immediately stop

Advancement
• Top-scoring teams from Qualification rounds advance to Finals

Referee – Manages gameplay, confirms scores, enforces all rules.

Assistant Referee – Tracks time logs, monitors rule violations.

Communication Rules – Only the Team Leader may communicate with the referee during the match.

Check-in – Teams must report 10 minutes before their scheduled match time.

Pre-Match Inspection – Time for robot inspection, calibration, arena briefing, and assigning team marker colors.

Starting the Match – Both teams raise a Green Card to signal readiness; referee begins countdown.

Apple Tree Zone – Central arena area where artificial trees are located.

Tree Height – Maximum 50 cm (Senior), 20 cm (Junior).

Container Zones – Two designated zones: Red Container (for Red apples) and Green Container (for Green apples).

Pathway – Includes obstacles and uneven surfaces simulating real farmland conditions.

Match Objectives – Navigate to Apple Tree Zone, detect and pluck apples, transport safely, deposit in correct container.

Qualification Round – All teams participate in multiple matches to accumulate points.

Finals Round – Top-scoring teams advance; number of finalists depends on total tournament participation.

Each team meets the judges to explain their design and programming approach.

Scoring Levels: Minimal – 1 point | Partial – 3 points | Mastery – 5 points

Evaluation Parameters
• Robot Design & Construction – structure quality, durability, optimization
• Programming & Autonomous Navigation – logic structure, response accuracy, control precision
• Strategy & Tactics – adaptability, strategic execution
• Teamwork & Collaboration – communication, coordination, role clarity
• Game Performance – consistency, execution accuracy
• Problem-Solving & Adaptability – handling unexpected challenges

WRC Registration