WRC BOTS COMBAT
19th-20th June, 2026
WRC Bots Combat is a high‑intensity, tournament‑style robotics challenge where teams design and build a wireless combat robot to compete in one‑on‑one battles. The objective is simple: defeat your opponent by either inflicting decisive damage, disabling their movement, or pushing them out of the arena.
A match is won by Knock‑Out (KO), Technical Knock‑Out (TKO), or Judges’ Decision. The competition is divided into weight‑based categories to ensure fair and balanced battles.
Learning Objectives
- Robotics Engineering
- Strategic Thinking
- Programming & Control Systems
- Problem Solving
- STEM Integration
- Teamwork & Coordination
Who Can Apply?
Age Group: Open Category – No age limit
Team Composition
• Team Size: 3 to 7 participants
• Minimum: 3 members
• Maximum: 7 members
Size Constraint
At the start of the match, the robot must fit inside a 100cm × 100cm × 100cm cube. The robot may expand after the match begins.
Weight Categories
(All weights include battery weight. ±10% tolerance allowed.)
• Under 8 kg (6–8 kg range)
• Under 15 kg (10–15 kg range)
• Under 30 kg (15–30 kg range)
• Under 60 kg (30–60 kg range)
Allowed Battery Types
• Lithium Polymer (LiPo)
• NiCad
• NiMH
• Sealed Lead Acid (Gel / AGM)
Voltage Limit
Maximum rated voltage: 48V DC
One vs One Battle
• 1 Robot per team
• Wireless controlled (manual or autonomous)
• Tournament bracket format
No Full Robot Substitution
Teams may not replace their entire robot between rounds. However, teams are allowed to replace damaged motors, repair armor, replace wheels, and fix electronics. If the robot is completely destroyed and cannot be repaired, the team is eliminated.
Check‑in
Teams must report 5 minutes before their scheduled match.
Box Test
Robot must fit inside the 100cm cube before entering the arena.
Starting Position
Robots begin inside designated colored squares. Must remain completely motionless. Match starts only after referee command.
• Total match time: 5 minutes
• Clock runs continuously
• No breaks during the round
A match ends in one of three ways:
Knock‑Out (KO)
One robot is incapacitated or pushed out of the arena.
Technical Knock‑Out (TKO)
Both robots become disabled. The robot that stopped moving last is declared the winner.
Judges’ Decision
If both robots remain functional after 5 minutes, judges score based on:
• Damage – 5 Points
• Aggression – 3 Points
• Control – 3 Points
Size
40 ft × 40 ft enclosed steel arena
Hazards
The arena includes built‑in hazards such as mechanical hammers, rotating saws, and structural obstacles. These elements are designed to increase battle intensity.
Starting Squares
Robots begin on opposite sides inside marked squares.
3D Model Arena: Move Cursor to View 360 degree
Scoring Levels: Minimal – 1 point | Partial – 3 points | Mastery – 5 points
Evaluation Parameters
• Robot Design & Construction – structural durability, impact resistance, weight distribution, weapon durability
• Programming & Control – response precision, stability under combat pressure, control reliability
• Strategy & Tactics – use of arena hazards, offensive/defensive balance, exploiting opponent weaknesses
• Teamwork & Collaboration – communication clarity, coordination during repairs, defined team roles
• Game Performance – aggression level, damage delivery, ring dominance
• Problem‑Solving & Adaptability – repair capability, tactical adjustments, adaptation to opponent styles










